Dawn of Darkness: Awakening
Would you like to react to this message? Create an account in a few clicks or log in to continue.


A Jedi Academy Anime Roleplay
 
HomeLatest imagesSearchRegisterLog in

 

 In Game Duel Rules

Go down 
AuthorMessage
Jay
Admin



Posts : 12
Join date : 2015-05-29

In Game Duel Rules Empty
PostSubject: In Game Duel Rules   In Game Duel Rules EmptyFri May 29, 2015 10:35 pm

Kill 1 - Slight Injury
First chance to run away.
Example: Punch in the face.


Kill 2 - Bigger Injury
Last chance to run away.

Example: Kick in the balls. Ouch.

Kill 3 - Depending on the killer's choice, it could be cuts, bruises, a knockout, a capture, or you have a choice of continuing at your own risk. Cannot run away.
Example: Self Explanatory.


Kill 4 - Cut off limb or continue.

Example: Self Explanatory.

Kill 5 - Permanent Character Kill or a cut off limb with an additional option to spare the defeated.

Also, if you are captured or knocked out, you will have no choice but to accept death later on depending on the situation. As for the chances to run away, you cannot just say you ran away and just go to spectator mode. You must run away to some sort of place where it is legit and logical for you to escape, such as a ship on a map, as you roleplay you escaping your opponent.
Back to top Go down
https://dodawakening.board-directory.net
 
In Game Duel Rules
Back to top 
Page 1 of 1

Permissions in this forum:You cannot reply to topics in this forum
Dawn of Darkness: Awakening :: News & Discussion :: Rules & Regulations-
Jump to: